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        • GoLang - useful resources
        • setting up neovim
      • 100% is the wrong reliability target
      • abstraction
      • ACID
      • Acing System Design Interviews
      • active record pattern
      • adapter design pattern
      • amdahl's law
      • analyzing business domains
      • article - complexity in software design
      • availability and reliability
      • behavioural design patterns
      • benefits of code consistency
      • benefits of general-purpose modules
      • Benefits of Ports & Adapters Pattern
      • benefits of well-written code comments
      • benefits of well-written comments
      • better together or better apart
      • blog - Transactional Outbox Pattern
      • bounded context ownership boundaries
      • bounded context physical boundaries
      • bounded context vs subdomains
      • bounded contexts context map
      • bounded contexts in real life
      • builder design pattern
      • building boundaries with bounded context
      • business problem discovery
      • CAP Theorem
      • capture more design information with code comments
      • causes of complexity
      • chain of responsibility design pattern
      • change amplification
      • choosing names
      • classitis
      • code comments might be worthless
      • code reading
      • code repetition
      • cognitive load
      • command design pattern
      • comments get out of date
      • common distributed system patterns
      • Communication and Coordination
      • communication for software projects
      • comparing subdomains
      • comparing subdomains competitive advantage
      • comparing subdomains complexity
      • comparing subdomains solution strategy
      • comparing subdomains volatility
      • complexity
      • complexity in software design
      • complexity is incremental
      • conjoined methods
      • consistency
      • consistency in databases
      • contention in distributed systems
      • converting business domain to a model
      • core subdomain
      • corrupting data by distributed transaction
      • corrupting data by implicit distributed transaction
      • corrupting data by lack of transactional behaviour
      • costs of hexagonal architecture pattern
      • creational design patterns
      • Customer Reliability Engineering
      • database dirty reads
      • database durability
      • database durability techniques
      • database engineering
      • database internals
      • database isolation levels
      • database lost updates
      • database non-repeatable reads
      • database phantom reads
      • database read phenomenas
      • database transaction
      • DDD - bounded context
      • DDD - domain abstraction
      • DDD - domain activities
      • DDD - domain objects
      • DDD - hexagonal architecture
      • decorator design pattern
      • deep modules
      • dependancy inversion
      • dependencies
      • design it twice
      • design patterns
      • designing reactive distributed systems
      • developer excuses not to write code
      • DevOps Vs SRE
      • different layer different abstraction
      • discovering domain knowledge
      • dispatcher
      • distributed systems
      • distributed systems - async communication
      • distributed systems - Back Pressure Pattern
      • distributed systems - communication styles
      • distributed systems - CQRS
      • Distributed Systems - Design Patterns for Event-Driven Architecture
      • distributed systems - Event Carried State Transfer
      • distributed systems - event sourcing
      • distributed systems - outbox pattern
      • distributed systems - saga pattern
      • Docker Basics
      • Docker Security
      • domain driven design
      • Domain Driven Design a Practical Guide
      • domain knowledge discovery
      • dual write problem
      • effective modeling
      • encapsulation
      • error budget
      • event-based communication
      • eventual consistency
      • examples of code consistency
      • exceptions reasons
      • facade design pattern
      • factory design pattern
      • fighting against complexity
      • file storage vs object storage
      • functional programming
      • general purpose module
      • general purpose module 1
      • general purpose modules vs special purpose modules
      • general-purpose and special-purpose code separation
      • generic subdomain
      • Go Lang
      • Go Lang - doc.go
      • Go Lang - Functional Option Pattern
      • Go lang - Modules
      • Go Lang - Rules of A Go Package
      • Go Lang - Variadic Functions
      • GoLang - constants
      • GoLang - Idiomatic Naming Conventions
      • GoLang - primitive types
      • gunther's universal law
      • Hexagonal Architecture & CQRS
      • Hexagonal Architecture Actor
      • Hexagonal Architecture Adapter
      • Hexagonal Architecture and DDD anti-corruption layer
      • Hexagonal Architecture Application, Core or System
      • Hexagonal Architecture Elements
      • Hexagonal Architecture Explained
      • hexagonal architecture glossary
      • Hexagonal Architecture Interactor
      • Hexagonal Architecture Interface
      • Hexagonal Architecture Port
      • Hexagonal Architecture vs Clean Architecture
      • higher-level comments
      • higher-order functions
      • homelab - grafana dashboards to collect personal metrics
      • homeLab - index
      • homelab - install k3s on ubuntu
      • homelab - running private docker registry
      • horizontal scaling
      • How Hexagonal Architecture is Related to DDD
      • how information hiding reduces complexity
      • how module abstraction can go wrong
      • how much to invest in strategic programming
      • how much to invest in strategic programming?
      • how SLOs help balance operational and project work
      • how SLOs help build features faster
      • how SLOs help businesses make decisions
      • how to avoid database phantom reads
      • how to ensure code consistency
      • how to prevent information leakage
      • how to set SLOs for SLIs
      • how to write better code comments
      • how to write better comments - don't repeat the code
      • how to write better comments - pick conventions
      • how transaction script pattern can lead to data corruption
      • i don't have time to write comments
      • implementation code comments
      • in-sync replica set
      • Index
      • information hiding
      • information hiding and information leakage
      • information leakage
      • information leakage types
      • inheritance
      • interface comments
      • interface segregation
      • iterator design pattern
      • kafka
      • kafka common terms
      • kafka consumer group
      • kafka high water mark
      • kafka in-sync replicas
      • kafka topic partitions
      • kafka use cases
      • kafka workflow as a pub-sub
      • kafka workflow as a queue
      • keep the code comments near the code
      • key characteristics of distributed systems
      • Kubernetes
      • Kubernetes - pods - arguments and commands
      • Kubernetes - configMaps
      • Kubernetes - env variables
      • Kubernetes - Master vs Worker Nodes
      • Kubernetes - Node Selectors
      • Kubernetes - replication controller and replicaSets
      • Kubernetes - Resource Requirements
      • Kubernetes - secrets
      • Kubernetes - security contexts
      • Kubernetes - Service Accounts
      • Kubernetes - Taints and Tolerations
      • Kubernetes Architecture
      • Kubernetes Cluster
      • Kubernetes Commands
      • Kubernetes Components
      • Kubernetes Configuration
      • Kubernetes deployments
      • Kubernetes Namespaces
      • Kubernetes Node
      • Kubernetes Pod
      • Kubernetes scheduler
      • Kubernetes YAML Definition Files
      • laws of scalability
      • lddd - analyzing business domains
      • lddd - bounded context ownership boundaries
      • lddd - bounded context physical boundaries
      • lddd - bounded context shared kernel
      • lddd - bounded context vs subdomains
      • lddd - bounded contexts context map
      • lddd - bounded contexts in real life
      • lddd - building boundaries with bounded context
      • lddd - business problem discovery
      • lddd - communication
      • lddd - comparing subdomains
      • lddd - converting business domain to a model
      • lddd - discovering domain knowledge
      • lddd - effective modeling
      • lddd - Identifying Subdomain Boundaries
      • lddd - implementing simple business logic
      • lddd - inconsistent models
      • lddd - integrating bounded context with cooperation pattern
      • lddd - integrating bounded context with customer-supplier pattern
      • lddd - integrating bounded context with separate-ways or duplication
      • lddd - integrating bounded contexts
      • lddd - integrating bounded contexts with anticorruption layer
      • lddd - integrating bounded contexts with conformist pattern
      • lddd - integrating bounded contexts with open-host service
      • lddd - integrating bounded contexts with partnership
      • lddd - knowledge discovery
      • lddd - managing domain complexity
      • lddd - model boundaries
      • lddd - modeling the business domain
      • lddd - scope of a bounded context
      • lddd - semantic domains
      • lddd - size of a bounded context
      • lddd - subdomains as coherent use cases
      • lddd - tackling complex business logic
      • lddd - ubiquitous language refined
      • lddd - what is a bounded context?
      • lddd - what is a model
      • lddd - who are the domain experts
      • Learning Domain Driven Design
      • linear scalability
      • liskove substation
      • low-level comments
      • managing domain complexity
      • message queueing
      • Microservice Patterns
      • mindmap - A Philosophy Of Software Design - POSD
      • mindmap - learning domain driven design
      • model boundaries
      • modifying existing code
      • modular design
      • module abstraction
      • module depth
      • module division and complexity
      • module implementation
      • module interface
      • modules should be deep
      • my technical toolbox
      • names should be consistent
      • names should be precise
      • object oriented design
      • Object-oriented programming
      • obscurity
      • observability
      • observer design pattern
      • open-closed
      • Outbox Pattern vs Two-Phase Commit
      • partition tolerance
      • pass-through methods
      • pass-through variables
      • philosophy of software design
      • PHP
      • PHP - ArrayObject
      • PHP - attributes
      • PHP - class constant
      • PHP - readonly
      • platform engineering
      • Pod YAML Definition
      • polymorphism
      • POSD - modifying existing code
      • procedural programming
      • programming paradigms
      • prototype design pattern
      • publish-subscribe
      • pull complexity downwards
      • pure functions
      • questions to find the right balance between general and special purpose approach
      • reactive distributed systems
      • reactive principles
      • read committed isolation level
      • read uncommitted isolation level
      • repeatable read isolation level
      • Resiliency
      • running docker mysql localy
      • scalability
      • scalability vs performance
      • scope of a bounded context
      • separation of concerns
      • serializable isolation level
      • shallow modules
      • single responsibility
      • singleton design pattern
      • Site Reliability Engineering
      • size of a bounded context
      • SLAs
      • SLIs
      • SLOs
      • snapshot isolation level
      • software design red flags
      • SOLID
      • special purpose module
      • splitting and joining methods
      • state design pattern
      • strategic programming
      • strategic programming investment types
      • strategic vs tactical programming
      • strategy design pattern
      • strong consistency
      • structural design patterns
      • supporting subdomain
      • symptoms of complexity
      • tactical programming
      • tactical tornado
      • targeting reliability
      • template method design pattern
      • temporal decomposition
      • the effect of coherency delay
      • the happiness test
      • the kano model
      • the myth of good code is self-documented
      • the reactive manifesto
      • things that can make the code more obvious
      • things that make the code less obvious
      • Tmux
      • transaction script pattern
      • transactional outbox pattern
      • types of code comments
      • types of distributed systems architectures
      • types of subdomains
      • TypeScript
      • TypeScript - Enum
      • TypeScript - Numbers
      • TypeScript - Type Annotations and Type Inference
      • TypeScript - Types and Type System
      • ubiquitous language
      • unknown unknowns
      • use different git email based on repository path
      • using the ubiquitous language
      • vertical scaling
      • visitor design pattern
      • what is a bounded context
      • what is a domain
      • what is a messaging system
      • what is a subdomain
      • what is new in PHP 8.0
      • what is new in PHP 8.1
      • what is new in PHP 8.2
      • when is interface duplication okay
      • when is interface duplication okay?
      • when to bring modules together
      • Why Code Comments Is More Important Than You Think
      • why conventions is important
      • why do you need a read-only database transaction
      • why do you need a read-only database transaction?
      • why exception adds complexity
      • why pass-through methods are bad
      • why reactive architecture
      • why to write code comments
      • write code comments first
      • write code comments for better abstraction
      • your code can be more obvious
      • zooKeeper
        • avoid cramming in writing
        • books are teachers
        • how to take smart notes
      • A System For Writing
      • avoid multitasking
      • become an expert writer by practicing
      • building a seconded brain
      • building notes bottom-up
      • compare PKB notes
      • fleeting notes
      • folgezettel
      • get laser-focused
      • good workflow properties
      • how to add new permanent notes
      • how to avoid confirmation bias when taking notes
      • how to take a fleeting note
      • how to take reference note
      • HTNS - let the work carry you forward
      • HTNS - nobody ever starts from scratch
      • HTSN - Everything You Need To Do
      • HTSN - Everything You Need To Know
      • HTSN - Steps To Successful Writing
      • HTSN - Writing a Paper step-by-step
      • HTSN - writing is the only thing that matters
      • improve thinking by making permanent notes
      • improve understanding with literature notes
      • index notes
      • knowledge building blocks
      • knowledge workers
      • literature notes
      • literature notes vs reference notes
      • Luhmann's ZettelKasten
      • make a career one note at a time
      • new fleeting note workflow
      • Niklas Luhmann
      • note taking mistakes
      • On Writing Well
      • PARA
      • permanent notes
      • PKM - Index
      • project notes
      • Rapid Logging
      • reduce the number of decisions
      • reference notes
      • reference notes vs fleeting notes
      • taking notes and quotes from content to your PKM
      • understand what you read
      • What is PKM
      • what makes a fleeting note a permanent one
      • Why Having a Knowledge Base Is Important
      • why there was no much interest in zettelkasten at the beginning
      • why to take notes
      • workflow simplicity is essential
      • Writing To Learn
      • zettelkasten
      • zettelkasten as a workflow
      • zettelkasten as an object
      • zettelkasten cross-reference links
      • zettelkasten is organized bottom-up
      • zettelkasten method explained
      • zettelkasten note categories
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    Tag: goLang

    Tag: goLang

    9 items with this tag.

    • Feb 02, 2025

      GoLang - useful resources

      • tools
      • goLang
    • Feb 02, 2025

      Go Lang - Functional Option Pattern

      • goLang
    • Feb 02, 2025

      Go Lang - Rules of A Go Package

      • tools
      • goLang
    • Feb 02, 2025

      Go Lang - Variadic Functions

      • goLang
    • Feb 02, 2025

      Go Lang - doc.go

      • goLang
    • Feb 02, 2025

      Go lang - Modules

      • goLang
    • Feb 02, 2025

      GoLang - Idiomatic Naming Conventions

      • tools
      • goLang
    • Feb 02, 2025

      GoLang - constants

      • tools
      • goLang
    • Feb 02, 2025

      GoLang - primitive types

      • tools
      • goLang

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